My return to doing some gaming hasn't been without some pitfalls it seems... Ok, perhaps "pitfalls" was an understatement...
. My big issue seems to be with slow aiming and reaction times. But maybe it's really not me.... as the games now are so many orders of magnitude harder than what I was playing back in the mid-90's.
I didn't realize how much harder they are now until I went back and played some of the original Doom and didn't seem to have any issues keeping up there. I hadn't planned to look up the older version but the exGF mentioned she'd like to play it again... so I looked around and found a shareware version that made to work in Windows 95 but without mouse support. Later, after I found out that the game engine had been given to the public domain... I found a couple of open source versions of which I like the GZDoom version the most... and it not only supports the mouse, but also HD 1080 too boot.
First runs through, I couldn't help but smile with it bringing back the memories from that earlier time. Don't get me wrong, anyone who plays current games would likely scoff at the graphics, but at that time, it was the pinnacle being one of the first 3D-ish titles out there. IMO, this is where it really began to take off. Of course, you have to keep it in perspective, the Doom of that timeframe's hardest levels are likely where today's Doom starts at ( or are probably a bit easier than actually to tell the truth ).
It's also amazing at where it's gotten too. At one website I stumbled across... they've got over 170 different new maps, mods and add-ons. It'll likely play on about any computer you have as long as it supports a new enough DirectX version.